![]() Unrest changes relatively quickly (0.25 per month, and even +1 per month if cohesion=0) if it is not at its resting point. It is also reduced by military priority and armies, both of which work better in nations with lower government score. Unrest can be increased by councilor Increase unrest and reduced by stabilize nation assignments. Its resting point is increased by having low cohesion, low Per-Capita GDP, or unification with another nation. Unrest is decreased by 0.1 - 0.01*Government per 3 Investment Points in the Military priority. Military spending and armies can reduce it, especially in non-democratic nations. ![]() Unrest is fed by low Cohesion and low quality of life (per-capita GDP). High unrest hampers the economy and may result in a coup or revolution, which will transfer or clear many or all of the nation's Control Points at once. ![]() The Unrest score represents violent resistance to the political, economic or cultural status quo in this nation. This is only from natural growth, not nukes or other events. If you lose more than 5 million (no, it does not scale with total population), you get the maximum reduction of -0.005. If the population decreases, Education does too. This number is then used monthly to calculate pop growth Nuclear bombs reduce pop growth (-4% per nuking) For reference, the highest level is at 75, and xenofauna spawns at 100.Ħ. Xenoforming reduces pop growth (-1% per 200 levels of xenoforming. Every nation has a pop growth modifier, which is defined in plain text in TINationTemplate.json in the game files (ranges between -1% and +1%)ĥ. (+5% at 5 cohesion and 0% at 0 or 10 cohesion)Ĥ. If the country is developed, per the conditions outlined earlier, it will grow faster at 5 cohesion. It's not a linear drop, and accelerates as you approach 10.)ģ. If Education or Democracy (whichever is highest) is above 4.08, growth is reduced (+3.5% -> 0% at 10 education or democracy. More GDP per capita = faster population growth (+1% per 30k)Ģ. The game also does not let you shrink by more than 95% annually.ġ. The Baltics can be developed if the country improves, without expanding, because it's a fake union. Therefore, Norway is not a developed nation, but France is. The following section discusses population growth.ĭeveloped countries have at least two regions or are a fake union in the game (Benelux, Alpine States, etc), and have the following be true: education + democracy + (gdp per capita / 4000) >= 25. Throughout the course of the game these populations will grow or shrink based on various factors. Nations have populations measured in millions. A lower Government score increases the effectiveness of the military priority and armies at reducing unrest. A higher Government score also lowers the Spoils priority requirement to keep the national elites happy in order to avoid resetting of CPs by coup d'etat and boosts economic growth. A low Government score increases the Cohesion resting point, a middle score lowers the Cohesion resting point, while a high score draws the Cohesion resting point towards a central value of 5, and simultaneously increases research production. The Government score impacts the Cohesion score. It changes by -0.001 per 2 Investment Points in the Unity priority. Government increases by 0.005 per 2 Investment Points in the Knowledge priority. ![]() This impacts many things, including national stability and cohesion, research production, corruption, economic growth and the effectiveness of the military in controlling unrest. ![]() These circumstances are tracked and made visible to the player, who can take various actions to modify them.Ī nation's Government score measures the amount of democracy in a country, which represents things like civil liberties, popular selection of leaders, press freedoms, and rule of law via an independent judiciary. Different events throughout the game may alter the qualities of a nation significantly. The prosperity and stability of Earth's nations, already tenuous in many places, has been thrown into doubt in light of the alien arrival. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |