Dig one space south of the gold rock in front of the dungeon door. South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. On the east side of the river from the Observatory. West of the Tree Gnome Village, almost directly south of the fruit tree patch. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low. These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' Remember: You must have a spade with you to dig up coordinate clues. An example: 09☃4'N, 25☁2'E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east. Shorthand writing is used together with normal writing. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.įollowing is a list of all known coordinate clues and their corresponding locations. Melee wizards are poisonous, with poison dealing 8 damage to a player. If the coordinates are located in a multi-combat area, three Ancient wizards, each attacking with a unique attack style, will appear. On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat to appear, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards. Armadylean guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylean guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight. Zamorak wizards use only the spell Flames of Zamorak. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. Saradomin wizards are poisonous and use both Melee, using a Dragon dagger (p++), and the Magic spell Saradomin Strike. If the coordinates are located in the Wilderness, a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. On hard Treasure Trails, digging on the correct spot will cause a level 108 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. 0☀0' degrees north and 0☀0' degrees east is located in the middle of the Observatory.Īlthough a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue. In Old School RuneScape, one square of space is equivalent to 15/8 (1.875) minutes of arc.
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